Acting · Body Mechanics · Lipsync — hand-keyed Maya
The Reel
Demo Reel — Character Animation
- 01:00
- Sound on
Shots
Five finished shots.
Each one hand-keyed in Maya, from blocking to polish.
-
Two-character acting · Dialogue
The two sisters
One is stuck at her desk, the other is craving her attention. Polished with notes from a professional animator, my mentor.
00:10 · Sound Open the shot →
-
-
-
-
Body mechanics
The oven door
A stuck oven door and a character who won’t give up.
00:09 · Silent Open the shot →
About
The acting animator.
Passionate about acting, that’s the part I want to focus on.
I’m a 3D character animator, Gobelins Annecy graduate (class of 2025). My work focuses on what a character is thinking before they move: the beat before the action, the weight of a glance, the silence between two lines of dialogue.
What I bring on a shot: acting and facial performance, body mechanics, lipsync. Maya, full keyframe workflow.
To push my acting further, I wrote to more than 70 animators in France, the US, Canada and the UK, and secured a one-to-one mentorship with a professional character animator. The two-sisters shot was polished with that feedback.
Trained at Gobelins Annecy on the full character animation pipeline. Previously a Bachelor in 3D Animation at Paris Ynov Campus (2020–2023) and a first studio stint at Gorgo Project (2023).
At a glance
- Based in
- Paris, France
- Open to
- France · Montréal · UK · US · on-site, hybrid or remote
- Relocation
- Ready to move to any city in France, to Montréal, the UK or the US
- Test
- Ready to take an animation test
- Visa
- Eligible for Canada’s Working Holiday visa
- Notice
- One month
- Craft
- Maya, hand-keyed
- Languages
- French (native) · English (C1)
- Training
- Gobelins Annecy, class of 2025
Let’s Talk